http://feeds.gawker.com/~r/kotaku/excerpts/~3/vYSVDDeSUAg/how-to-play-video-games
I really appreciated this guide to gaming; I've been paying attention to the crossroads between game design and instructional design. There are some cute parallels: all creators/players should save often. But its notable that the best games encourage exploration and don't require tutorial/exploration. We aim for the same targets in the classroom.
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